Godot get parent variable example_function(variable_thingy) But is it possible to call that parent class’ parent class’ function (and so on) directly? And if not, why? I don’t see any mention of it in GDScript reference — Godot Engine (stable . I want to set the variable by the child so that the parent will act on that value. Can I even do that? If get_parent() is a a child being disobedient, get_node() is taking candy from strangers. i'd add that you want to be careful with this approach because get_property_list() will give you things like the child's script property which will completely fuck up the parent if you try to re-export it (because the parent will think the child's script is its own). Oct 5, 2023 · I couldn't find any _get_variable_list funcs, like the _get_method_list, and so I am stuck. I have a script and I want to know how do I get the parent of the script. 👤 Asked By Ox0zOwra You can call a parent class’ function like this: . something_else() class ChildClass inherits ParentClass: var a = [1,2,3] I want to have a child class define the variables for the parent class that it extends, but gdscript throws an Oct 17, 2024 · Godot Version 4. get_node('CharacterSprite/AnimationPlayer') Nov 11, 2018 · get_parent(). Getting nodes: You can get a reference to a node by calling the Node. append(something) a. under most circumstances, you probably actually want get_script(). I have a variable called Income in the parent node and need to use it in its child. 👤 Asked By psear I have something like this class ParentClass: var a : array func do_something(): a. perfect for beginners and experienced developers alike Apr 30, 2020 · ℹ Attention Topic was automatically imported from the old Question2Answer platform. I’m making a sort of debugging overlay for myself to display some variables in-game while I’m working on a weather system Finding nodes by path is fragile: the code will break if you change the relative location of the stage or state nodes - or merely rename one of the nodes on the path. 1 Question I have a parent and child classes. if i want to store (for example) the player’s x position in the world node, how do i do this? i tried: player_pos = get_node Sep 18, 2022 · ℹ Attention Topic was automatically imported from the old Question2Answer platform. First attempt: class_name BaseTile extends Area2D var tile_type : String = "Unasssinged" func _input_event(viewport: Node, event: InputEvent, shape_idx: int) -> void: if event. What has HP property/field is most likely your custom type (class) and that's the type you need to cast to. 👤 Asked By krye04 Sorry for bad english, i’m using Google Translator. get_node("node path"). For you I recommend using dependency injection. First of all, if you're doing something like this: var animation_player :AnimationPlayer= body. property= ' I could be wrong about the second one. 2. Aug 7, 2024 · Godot Version 4. Oct 10, 2022 · ℹ Attention Topic was automatically imported from the old Question2Answer platform. Apr 18, 2025 · learn how to access variables from parent nodes in godot with these simple and effective techniques. is This guide explains how to get nodes, create nodes, add them as a child, and instantiate scenes from code. The parent class defines a variable and uses it in some methods. variable = parent_variable If you are controlling from the parent node it's '$child_name. An alternative to the dependency injection pattern would be to use an event type system, like Godot's signalling. 👤 Asked By kroket Consider the following project structure: game –world ----someobjects ----player -world is a child of game -player and someobjects are both children of world. 👤 Asked By utopiansocialist I have just only started using Godot. mono Question I can’t seem to get a variable from another node no matter what I do, I’m not sure what the problem is and I’m very new to C# this is the code from the parent public partial class Node2dParent : Node2D { //A string that the parent holds, this is meant to be accessed by the child node public string this is the right idea. I also considered each node holding their own variable locally and passing it to the parent, but I ultimately ran into the same issue that since the number of nodes is dynamic, I somehow need to dynamically receive these nodes in the parent class. stable. get_script_property_list() because Dec 12, 2022 · ℹ Attention Topic was automatically imported from the old Question2Answer platform. The tree structure looks something like this: Player (KinematicBody2D) -States (Node) –Idle (Node) –Run (Node) –Jump (Node) So, I am setting all the motion RigidBody has not HP property. get_node() method. 👤 Asked By Burloe I know this has been asked and answered many times before but i must’ve missed or misunderstood something cause nothing in those questions seems to work for me. variable_name If you want to avoid that you could use groups as tags, or custom signals as seen in this docs tutorial combined with global variables called “singletons”. So I am trying to implement a FSM - where each state is a separate node. Imagine you have script: class_name SomeClass var member: int func _init(value: int) -> void: member = value class InnerClass: var innerMember: int func _init(value: int) -> void: innerMember = value Apr 13, 2019 · ℹ Attention Topic was automatically imported from the old Question2Answer platform. property =' If you are controlling from some other node it's 'get_tree(). Mar 15, 2020 · I can’t figer out how to use a variable from a parent node. Probably something like: public class YourCustomClass : RigidBody { public int HP { get; set; } } Jun 30, 2023 · ℹ Attention Topic was automatically imported from the old Question2Answer platform. I have a Control object, and inside it I have a Label, I have a script inside the Label, and I want to change the Label’s text through the script to a global It's really not GDScript specific problem. 3. So I wrote get_parent(). Income but I still cant use it. Jul 22, 2024 · The parent is passing a variable to the child in the _ready() function: Parent: var parent_variable: String = "test" func _ready() -> void: child. mbwa iwikm rxvvcd brn vjts linih rjvzay bqzq eve ntb isvlt bweuc pkafi xyu enr