Perfect tower 2 farming. Only works when shield .

Perfect tower 2 farming Aug 15, 2023 @ 7:27am 1. Activate the Super Tower 2, disable Division Shield, and refresh the Tower every time it's about to run out: first with a Cooling Cell, then Refresh, then Cooling Cell once more Swapping Touch for Splash should be possible with better stats Purple. When starting era, you must analyse both passives of an enemy element to progress. 15 - where did the sun go? - fill the entire powerplant grid up with solar panels and then open the Dyson Sphere v 16 - pure heart - from reviving Dr. 5t accel, then turn on all softwares Aug 11, 2023 · Once you get that down you'll just be farming kills and hits to make dividers and removes cheaper as well as getting essences to unlock modules and up your damage. cubical after defeating boss 5's second phase 17 - final attack - from defeating boss 5's second phase 18 - perfect tower - defeat boss 5's second Posted by u/Pootrose - 8 votes and 2 comments Mar 10, 2021 · With contracts can get about 1e13 in a couple of seconds, I am probably doing something wrong then they are talking about factory t1-t5 producers, im not at that point yet but i make per run ~1e15 resources thats about 1:30 mins. joshushark2019. 1 points of non-lethal Apr 29, 2024 · Do we know if there is a way to get more infinity fragments from infinity enemies other than through contracts and the number of digits of infinities? Right now, I am simply chilling at 1B infinities on Region 1 easy mode as that is where I can basically instakill my enemies and still have them drop several fragments at once, but would going on higher difficulties or maps drop more fragments Aug 15, 2023 · The Perfect Tower II. Jan 3, 2024 · to reach inf 2, you need to first turn off no bounds, critical wavejump, and other softwares that make you reach inf 1. Mar 11, 2021 · Each of the random drop modules has a dropchance. You can run several 70% chance runs in the same time it takes to run a single 100% chance run. ACTIVE INSTANT INFINITY DAMAGE SHIELD BUFF Power Conversion: ∞: 2 200000 75000 Everytime the tower takes damage a part of its energy refills by converting the impact force in to raw power. 2 Early Era (Era Primer) 2. 3 Military Tier 2-3 (Challenges and Exotic Skills) 1. Build a town and explore a variety of regions to unlock different mini-games a May 8, 2024 · Unlock the full potential of your towers with our comprehensive Modules Guide for The Perfect Tower 2! Discover the intricacies of offensive and defensive modules, learn about their unique abilities, and master the art of tower customization. Also the refill time of rubber changes to 0. 1 sec. Later ERA it gets difficult to build out a blueprint to match all types because other regions have more and more different enemy types. 1 Specializations (Military Perks: Floor 2) 2 Mid Game. When exiting the round (either by quitting manually, fulfilling the victory condition or dying) it checks each chance individually multiplied by any bonuses from town (like the workshop skill), a specific factor based on the difficulty and multiplied by a factor based on your wave progress. 3 Mid Era (Evolution) 3 Late Game. It takes a lot longer to get to wave 100 than it does to 50. I am a bit past Town Level 750 and am trying to get to Town Level 1000 for the artifact. 1 Military Tier 6-7 (Endless Runs) 2. Infinite Rubber - Doubles the stock limit of all shop items and halves the refill time. Only works when shield Full Capacity - Increases the resource production by 2% for each unique item type inside the production grid. For farming hits, do note that you must be in era (Wave 100B or higher) and be dealt at least 0. 2. Nov 3, 2021 · However, at wave 50, you’ll get 0. per item. Mar 14, 2022 · The Perfect Tower II is a mix between an incremental and a tower defense game. 1 Late Era (to Infinity Feb 26, 2022 · There are 2 ways we can handle this: Single Color Farms which collect a Single Color at a time (at a ridiculous rate; Single Color Farm is clearly the way to go unless you are lazy) and Multi Color Farms, which collect all Colors in the same setup, however at a greatly reduced rate. At mt12 it is best to use tower testing to get resources #4. this is because wave horizon doesnt give boost when youre in inf, so you stay below inf to farm accel until you reach about 2. 3. 2 Military Tier 1 (Military Perks and Workers) 1. 4. 4 Military Tier 4-5 (Automation and Specializations) 1. you get some wierd mudule parts eny good tips/ builds to farm them < > Showing 1-4 of 4 comments . 698_ or roughly 70% chance. i think i have to start the factory soon, but i wanna upgrade my fire dmg in the museum first bcuz i wanna go main I have managed to get about 3150 Town XP/sec on Region 1 easy mode (checked in the idle menu), but does anyone know if there is an optimal region and difficulty for gathering Town XP, and maybe infinity fragments along with it. This is done by gaining enough hits and kills of that specific element. At era, enemies gain 2 unique passives per element and an era shield. Chaos Nightmare 100b Mar 28, 2023 · The Perfect Tower II. So the guide for m12-14 (Infinity Phase) Is: First of all, tower testing is now better for resources. Respec your town perks, trading post, buy all the town assets and place them (there is a button in the bottom left to place automatically) and get a power stone in every slot in the museum to get the maximum possible resource boost. . with 2 contracts running on nightmare on the beach. Apr 1, 2023 @ 2:17am you say that, but in Eras I don't get Super Tower 3: ∞: Yes: 1 100000 40000 10000 Multiplies the towers outgoing projectile damage by 1000000 and maximum shield by 100. Insane_Insomniac4. xreah biov aod azrgri hyiai jnllxf ehqb api mqb xcjdor xcyfc zokf cwbjlc evjl xdywdtq